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TECHNOLOGY

Technology

A HISOTRY OF MATH & MEDIA

Math/Media

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FOUNDING FATHERS & FORMULAS

Various organizations (um, like the military) and individuals began exploring the use of computers as forms of visual communication, for more practical purposes, within the realms of play and types of manufacturing.

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Raytracing and Bezier curves were extremely important mathematical phenomena that created the basis for more complex 2D illustration, 3D modeling, and an early form of “collision” detection in games

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CORPORATE ARTISTRY

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The use of computer graphics in the 80’s shifted toward realism in appearance for the sake of entertainment purposes as well as utilitarian needs. Noteworthy, is the University of Utah which produced student classes that went on to establish creative 3D Animation and multimedia titans: Pixar and Adobe.

Some of the most notable names in 2D/3D visualization, such as: Bezier, Catmull, Gourard, Blinn, and Phong have been turned into tools or features inside creative software because of their significant contributions to the field.

Also, the rise of the Texture Mapping process improved the way 3D surfaces were colored.

The boost in modernization & commercialization of computer graphics with the rise of personal computing; continued advancements in digital audio but still not viable for consumers; beginnings of digital video, as well as, a universally recognized standard for digital video. Sony creates Digital Audio Tape (DAT): The precursor to MP3 technology (not to be confused with Cassette Tapes)

The progression of DAT technology from the 80’s was the comeuppance of the MP3 music media format, popularized by products and services like the iPod and Napster, at the turn of the century.

Nvidia is one of the most notable names in 3D computing technology and gaming. Their GPU products supported PC’s by relieving some of the immense strain created by 3D graphics and advances in video like MPEG-4 on CPU’s.

3D DOUBLES DOWN

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Marked by the rise of computer generated imagery (CGI),use of 3D Modeling; start of digital audio & video for consumer use. Pixar’s Toy Story (1995) represents the pinnacle of Visual Storytelling technology for the decade.

The use of CGI techniques advanced powerfully in industry & entertainment, where digital audio and video became widely accepted for use by consumers. Maker’s of the runaway hit Playstation game Final Fantasy VII (1997), Squaresoft capitalized on the their game’s popularity by releasing Final Fantasy: Spirits Within (2001) the first photorealistic CGI release in theatres. Though the film bore the namesake of the popular video game, it failed to have receive the same acclaim.

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CGI continues to advance to nearl photorealistic levels along with advancements in real-time graphics making it difficult to decipher what is real from fiction for untrained eyes; nearly all audio and video is now recorded and distributed digitally.

IN SUMMARY 

Hardware

HARDWARE

Most modern PC’s can run creative-based software easily, however there are certain artist jobs/tasks and applications that require certain parts of a computer to be more powerful . Let’s look at some of those parts and apps! 

BASIC COMPONENTS

Parts of a PC that are required for it to function: 

Motherboard
Processor
RAM
Hard Drive
Graphics Card (Onboard)

PERIPHERALS

Parts of a PC that are required for it to function: 

Graphics Tablet
Scanner
Digital Camera
Printer
VR Headsets

HARDWARE: COMPONENTS

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The MOTHERBOARD.

Apart from the CPU the Motherboard is, arguably, the most important part of a PC. 

It is the “PARENT” piece of hardware that all other PC parts are the CHILDREN of. The motherboard is the main circuit board that everything else, literally, plugs into

Within a PC’s Case, the motherboard typically rests on a side or bottom panel the case, depending on the case’s orientation.

THINK FAST: SHORT-TERM
MEMORY & PROCESSORS

CPU

RAM

CPU

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The CENTRAL PROCESSING UNIT is the “brain” of a computer. Speed is the primary factor in determining CPU power. Thus, your CPU determines how quickly your PC can “think”

RANDOM ACCESS MEMORY kinda like a PC’s “Short-Term Memory.” Almost everything you do between signing on/off your PC is stored/accessed in RAM--EXCEPT installing apps or saving work on the PC.

The GRAPHICS PROCESSING UNIT is a chip you plug into the motherboard that, literally, adds another CPU and set of V-/RAM (Video-) to your PC to boost its display power/capabilities

ONBOARD COMPONENTS

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So, every PC has an 
1) ONBOARD graphics card. 
But not every PC has a

2)DEDICATED graphics card.ONBOARD: Built-In. Basic ports for Audio/Video devices. DEDICATED: Purchased separately, for high performance

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"FORGET ME NOTS":LONG-TERM
MEMORY & PROCESSING

HARD DISK
DRIVE(HDD)

SOLID STATE
HARD DISK

SOLID STATE DRIVE

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So, every PC has an 1) ONBOARD graphics card. But not every PC has a  2)DEDICATED graphics card.ONBOARD: Built-In. Basic ports for Audio/Video devices. DEDICATED: Purchased separately, for high performance

HARD DISK DRIVES

The hard disk drive is the “LONG-TERM” memory of your computer. 

When you save your documents to your: Pictures, Documents, and Desktop--this the instrument that holds those files.

This device is: Economical Heavy, Magnetic/Analog, Louder, Slower, and older than SSD technology

SOLID STATE DRIVES

The hard disk drive is the “LONG-TERM” memory of your computer. 

When you save your documents to your: Pictures, Documents, and Desktop--this the instrument that holds those files.

This device is: Expensive, Light, Digital, Faster, Quiet, saves persistently, and newer than HDD technology

The GRAPHICS PROCESSING UNIT is a chip you plug into the motherboard that, literally, adds another CPU and set of V-/RAM (Video-) to your PC to boost its display power/capabilities

HARDWARE: PERIPHERALS

INPUT DEVICES

SCANNERS

KEYBOARD & MICE

MIXERS

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PEN TABLETS

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Input devices are peripherals that allow you to “PUT info IN in the computer. The KEYBOARD & MOUSE are the most basic and necessary input devices for PC’s.

OUTPUT DEVICES

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Ouput devices are peripherals that allow you to view, hear, or handle information a PC  “PUTS OUT. The PRINTER & SPEAKER types are the most basic and common output devices for PC’s.

HEADPHONES

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MONITORS

SPEAKERS

PRINTERS

HARDWARE: PUTTING IT
ALL TOGETHER

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OUTPUT DEVICES

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GOTTA GO FAST!
More powerful components typically means SOLID STATE DRIVES

The hard disk drive is the “LONG-TERM” memory of your computer. 

When you save your documents to your: Pictures, Documents, and Desktop--this the instrument that holds those files.

This device is: Expensive, Light, Digital, Faster, Quiet, saves persistently, and newer than HDD technologymore speed and better performance: Faster browsing online, upload or download times, and less “lag” in demanding apps!

However! You can’t “Ferrari-speed” for Honda money! 

CHILL, FAM...
More speed and power, means more energy, which also means more HEAT! Nothing will kill a PC like prolonged exposure to high internal temperatures!

That “whirring sound” you hear when you press the power button on the PC is it’s internal fans turning on.

Keeping a PC cool is critical for keeping it healthy!
 

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PERFORMANCE

SPEED

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PRICE

OVERHEATING

SOFTWARE

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Binary

BYTING BITS OF DATA

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Binary Structure

If Python, Java, and C++ are the different languages that computers speak like English, Spanish, or Chinese--then Binary would be the “alphabet” of those programming languages

From Bits to Bytes

A bit is the smallest unit of measurable computer memory.

Bits are best represented by 1’s and 0’s--a set of 8 bits equals One Byte.

Groups of 8-Bits make the transfer of information from one part of the computer to another easier...

Productivity App

PRODUCTIVITY APPLICATIONS

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Writing a paper? Making a Spreadsheet or Presentation? Logging onto your PC???

You’re using PRODUCTIVITY or UTILITY SOFTWARE.  These are applications that help you accomplish basic operational, organizational, or communicative, computing activities. The most basic of all utility software is the OPERATING SYSTEM (OS), which is the main software on a PC/device that let’s other programs run.
 
(Windows, Safari, Jellybean). Otherwise: MS Word, PP, Google Dox, Slides, etc.

Creative Apps

CREATIVE APPLICATIONS

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Pretty much what it sounds like....CREATIVE SOFTWARE applications are programs that are designed to “emulate/impersonate” traditional modes of illustration, painting, sculpting, photography, video recording, music composition, and sound recording.

Basically, they are supposed let you be creative without all the “muss and fuss” of doing so in real life. (Photoshop, Illustrator, Maya, Windows Movie Maker, ZBrush, Sketch.io, Gimp, etc.). 

GAME ENGINES

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Ok. So, an (GAME) ENGINE SOFTWARE is typically for making games even though they can have other uses. It’s best to think of a Game Engine App as a “Lego-Camp” for the files/“kids” you create with the Creative Apps on the previous slide; it’s where they go to talk to each other and build cool stuff--if the “lego blocks” are code. So, yeah…

(Pictured Engine Logos: Unity, Unreal, CryEngine)

AI

GEOMETRIC

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ORGANIC

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ABSTRACT

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