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3D CONTENT CREATION

My experience and preference for 3D content creation is Grounded in Blender. However, thanks to the similar nature of how 3D apps work, a lot of the information is "app-gnostic" in context 

[2D]       [DESIGN]       [GAME DEV]

BASICS

3D Objects & Data

Transferability

World Settings

Shaders

Compositor Nodes

Geometry Nodes

Simulation Nodes

MODELING

Topology

Hard Surface

Sculpting

Timeline

Dope / Action Editor

F-Curve Editor

NLA Editor

Render Tab

Cycles & Eevee

Materials & Textures

Lighting

Hotkeys

Characters

Environments

Arch Vis

Simulation

Add Ons

INDEX         

[DESIGN]       [ADOBE]       [GAME DEV]       

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